Day 10 - BE\TL

#morktober Day 10 - Beetle

A large sci-fi vehicle stands in profile with six legs, an armored carapace, and actuator horns that make it look similar to a beetle.

BE\TL - Biome-agnostic Ento-Class \ Takeoff-Landing

An all-terrain-vehicle with legs and a large crew/cargo cabin. Has “wings” for vertical take off and landing. A workhorse for planetary settlers & explorers, the mostly open cab suffices for shuttle trips to and from low orbit. Particularly desperate skavs have made a secondary market retrofitting them into skips. Heavily modified BE\TLs might have fully incorporated weapon and defense systems.

Hull Points 2d10+10 | Morale 6 | No Shield
Speed
1 | Crew Actions per turn: 1 in space, 2 on surface
Actuator “Horns”: Kinetic, d12; can only hit targets in close range; on hit, move into the same zone as target and latch on. Target must succeed on a DR16 Helm test to shake free.
Crew Small Arms Fire: Kinetic, 1d10+2