Day 27 - Ice...
#morktober Day 27 - Ice
... is a lucrative business in the Span. Everyone needs water, and harvesting the ice from asteroids presents a quicker alternative than potable planet sources. But it comes with it’s own risks [d8]
1-3: Safe extraction.
4: Pressurized gas pocket. Test Any DR14 or take 1d8 damage. Untethered extractors are jettisoned into space.
5: Heavy metal inclusion breaks your tools. Roll cargo die and decrease on fumble.
6: It’s a trap! Test Agility DR14 against ball bearing mines; 2d4 damage on failure. Pirate skips move in to loot the remains in d3 rounds.
7: H2NOT. Be it silicon dioxide or something else, this is the wrong type of ice. At least you only wasted time.
8: Not alone. Extractors attacked by alien life.
After rolling for the hazard, add Ice to your cargo. It has the [Water] tag. Also roll your cargo die. If it crits, you can choose to add an additional [Water] tag to that cargo, or increase your cargo die; describe what else you found while mining the asteroid.
HGHTBL//JSTR: Did you drink your water today??? I hear Geist likes big water… or was it bog water?